- Member
- May 08, 2016 Hibino-san, who hosts the best Weapons Selection Calculator I know of for GBF, agreed to post a EN version soon. He said that he is still exploring what options to go with to create the EN version, but that he will implement it soon. In the mean time, here are screen shots of the translations.
- Are pistols the best ranged weapon since ammo is the most common? Or is crafting ammo all the same? Pistols are good if you don't have a good supply of gun powder. Most other calibers require more per round. 9mm is 1 powder per round. 10mm is 2 powder, and I think so too is.44. Rifle ammo I believe takes 3 powder but not sure.
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Gbf Specialty Weapon Dmg Build
Class IV Champion Weapons Guide The Final upgrade of the Class Champion Weapons have finally arrived, and with it a new limit break for those weapons as they now have a 5. https://jteeof.weebly.com/dmg-file-installer-for-mac.html. Melodyne download mac. and a level 200 cap (call it “5LB” or “ULB” or “FFLB” or whichever you prefer).
Post by primula on Mar 27, 2016 8:48:02 GMT 8
Gbf Specialty Weapon Damage
I just started to really delve into getting my weapon pools working correctly, don't have too much to work with yet but getting there!
The one thing I'm unsure about is whether I should sacrifice attack power in favour of attack skills of same element?
Example case:
In my Earth pool I have a Earth weapon that offers 900 AP and has 'middle' attack skill.
When using the auto-optimize button, it switches out this weapon in favour of a Fire based weapon that has around 1100 AP, so around 200 AP increase.
Does auto-optimize take into account the weapon's skill or does it base its decision on AP alone?
I read the weapon optimization guide here:
gbf-english.proboards.com/thread/595/weapon-summon-optimisation-progression
At '5.1. Damage Modifiers' I'm assuming 'Else' means any other weapon. All of my weapons are either skill lv 1 or 2 at the moment. Does this bonus get added to the AP provided by the weapon only, or your total AP?
The one thing I'm unsure about is whether I should sacrifice attack power in favour of attack skills of same element?
Example case:
In my Earth pool I have a Earth weapon that offers 900 AP and has 'middle' attack skill.
When using the auto-optimize button, it switches out this weapon in favour of a Fire based weapon that has around 1100 AP, so around 200 AP increase.
Does auto-optimize take into account the weapon's skill or does it base its decision on AP alone?
I read the weapon optimization guide here:
gbf-english.proboards.com/thread/595/weapon-summon-optimisation-progression
At '5.1. Damage Modifiers' I'm assuming 'Else' means any other weapon. All of my weapons are either skill lv 1 or 2 at the moment. Does this bonus get added to the AP provided by the weapon only, or your total AP?