Re: Are Volo's Aasimar OP? Originally Posted by MaxWilson Polls suggest that most DMs like to use their adventuring budget in larger chunks: 1-3 fights is substantially more common than 6, while still eating up most or all of an adventuring day's budget. 5e Aasimar race from the DMG and their uninspired darkvision. 5th Edition submitted 3 years ago by TaedW DM I've been running an Aasimar character using what was presented in the DMG. An aasimar, except for one who has turned to evil, has a link to an angelic being. That being-usually a devaprovides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings. 5th Edition Racial Options: Aasimar. This renders partial resistance more powerful than regular resistance in certain contexts. At 10th level, a character is hit by 6 attacks, all of which deal 7 points of damage. Characters with resistance take a bunch of damage; less than other creatures, but still damage. Latest 5th Edition Products in the Open Gaming Store! Book of Heroes: Fearless Barbarian Paths (5e) Treasury of the Orient (5E) TPK GAMES - CLEARANCE PRINT BUNDLE 2! OPEN GAMING 5e CLEARANCE PRINT BUNDLE; Vast Kaviya Primer.
These feats are meant to complement those released in the Racial Feats article by Wizards of the Coast. Each of the feats are tied to races released in offical Wizards of the Coast releases of some kind; the Unearthed Arcana series of articles, the Dungeon Master's Guide, or other sources (not including Volo's Guide to Monsters). Unable to scan installesd dmg function not implemented.
Abyssal Heritage
Restricted: No aasimar, eladrin, genasi, or tieflings
Your family has a touch of the Abyss in the blood, tainting you for generations. You gain the following benefits:
Lesser Abyssal Arcana
Angelic Wings
Prerequisite: Aasimar (DMG)
You gain the ability to manifest a pair of angelic wings, which grant you a flying speed of 20 feet. Your armor must accomodate these wings, and cloth will be ripped if not properly made to account for their growth.
Artisan's Eye
Prerequisite: Genasi (earth)
The treasure seekers of the dao echo in your heritage, allowing you an innate knack for identifying precious items. You have advantage on any check made to determine the quality, rarity, or legitmacy of precious gems or metals, or objects made with them. You also can cast the detect magic spell once per long rest without expending a spell slot, but it only detects magic items and objects, not spells.
Baneful Lichdom
Prerequisite: Revenant
Your link to the world is more tenuous than normal, and your form is maintained by dark, necromantic energy as a lich-like creature. You gain resistance to necrotic damage. You also learn the chill touch cantrip and can cast the ray of sickness spell without expending a spell slot once per long rest. Intelligence is your spellcasting modifier for these spells.
In addition, you are now suceptible to the effects of Turn Undead. A friendly cleric can exempt you from the effect if they use it, but otherwise you are turned as an undead whose CR is equal to half your level.
Berserker's Fury
Prerequisite: Goliath, Minotaur
Your people's rage and wild fighting style has left its mark on you. Dmg email. As an action, you can enter a fury while in combat. This state lasts for 1 minute, and confers the following benefits:
This fury lasts 1 minute, or until you lose concentration. You may not cast spells while in a fury. You may use this ability once per long rest.
Brass Ingenuity
Prerequisite: Genasi (fire)
Elemental fire lends you skill in the pursuit of crafts. You learn the mending cantrip, though you may only use it to repair metal objects via your internal heat. You also may add your Constiution modifier to any check you make with smithing tools or alchemist's tools. Your resistance to heat allows you greater skill in utilizing fire.
Celestial Heritage
Restricted: No aasimar, eladrin, genasi, or tieflings
A heavenly blessing lies on your family, passing down from parent to child. You gain the following benefits:
Child of Clouds
Prerequisite: Genasi (air)
You embody the elemental nature of your heritage, and have domain over the skies. You gain the following benefits:
Darkened Heavens
Prerequisite: Aasimar
Your celestial heritage pulls from a darker source, devoid of the radiant light that pervades most of the heavens. Perhaps your angelic ancestor was the servant of a god of darkness, or even a fallen angel. You gain the following benefits:
Deadweight Toss
Prerequisite: Goliath
Years of wrestling with your kin in your youth have taught you a few tricks when it comes to grappling. You gain the following benefits:
Elemental Heritage
Restricted: No aasimar, eladrin, genasi, or tieflings
The magic of the Elemental Planes runs in your family, stemming from some distant source. You gain the following benefits:
Eternal Purity
Prerequisite: Genasi (water)
The purity of the elemental plane of water flows through your veins, protecting you against poison. You are now immune to the poisoned condition, and have resistance to posion damage. You can drink any manner of water, so long as it is of an appropriate temperature - this includes sea water, thin mud, and other such liquids - and you still gain the benefits of drinking normal water.
Fallen Wings
Prerequisite: Tiefling
You gain the ability to manifest bat-like demon wings, which give you a flying speed of 30 feet as long as you are not wearing heavy armor. Your armor must be made to accomodate these wings, and cloth will rip if not made to account for their growth.
Fiendish Melding
Prerequisite: Tiefling
While you are sure of your mortal race, the question of where the majority of your more fiendish heritage lies is less certain. You gain the following benefts:
Flame Rush
Prerequisite: Genasi (fire)
Your body is infused with elemental fire, barely constrained by your mortal nature. You gain the following benefits:
Giantkin Wrestler
Prerequisite: Goliath, Strength of 13 or higher
Your childhood practice with wrestling has paid dividends; your skill with wrestling is easily a match for far larger creatures. You gain the following benefits:
Gore or Glory
Prerequisite: Minotaur
You've sharpened and cared for your horns to make them into deadly lacerating weapons. You gain the following benefits:
Heated Soul
Prerequisite: Genasi (fire)
As a bonus action, you may flare your internal heat. For 1 minute, any metal weapons you wield deal your ability modifier damage as magical fire damage, rather than the same type of damage dealt by the weapon. You may use this ability once per long rest.
If you attempt to use this ability with a nonmagical wooden weapon, the weapon begins to burn and deals only 1 fire damage on a hit. Additionally, anyone trying to wield one of your weapons within 1 minute of you releasing it while under the effects of this ability suffers fire damage equal to your proficiency modifier each turn.
Heavenly Emissary
Prerequisite: Aasimar (DMG)
Your natural charm makes you trustworthy and earnest. You gain the following benefits:
Infernal Heritage
Restricted: No aasimar, eladrin, genasi, or tieflings
Your bloodline can trace itself back to a distant devilish ancestor. You gain the following benefits:
Knight of Death
Prerequisite: Revenant
You are maintained by dark energy as a warrior of undeath. You gain resistance to necrotic damage. You also learn the greenflame blade cantrip, and can cast the searing smite spell without expending a spell slot once per long rest. Charisma is your spellcasting ability for these spells.
In addition, you are now suceptible to the effects of Turn Undead. A friendly cleric can exempt you from the effect if they use it, but otherwise you are turned as an undead whos CR is equal to half your level.
Landslide
Prerequisite: Genasi (earth)
Your body is composed of elemental earth, barely constrained by your mortal nature. You gain the following benefits:
Order of Graz'zt
Prerequisite: Tiefling (abyssal)
You've gained a modicum of control over your abyssal magic, drawing on the few places in the Abyss that know even the barest semblence of order. You gain the following benefits:
Planar Melding
Prerequisite: Genasi
Your elemental blood runs strong, and from multiple planar sources. Choose one of the following - air, earth, fire, or water. You may not choose the subrace that you already belong to. You gain the following benefits:
Resident of the Underdark
Prerequisite: Minotaur
Your ancestors lived far underground, and roamed labrynthian mazes devoid of light. You have darkvision out to 30 feet. Additionally, you have advantage on any checks made to navigate dark, underground spaces.
Resistance of the Goristro
Prerequisite: Tiefling (abyssal)
Your body is infused with some of the hardiest energies of the Abyss, affording you a great deal of strength against mortal damage and effects. You gain the following benefits:
Searing Radiance
Prerequisite: Aasimar (DMG)
Your celestial nature burns with holy fire, shining forth from your form. You gain the following benefits:
Seasonal Affectation
Prerequisite: Eladrin
The seasons run strong in you, with nature surging in your veins. Once per day, you can cast a spell associated with one of the four seasons listed below. When you do so, your emotions lock into that season for 1 minute after the spell is cast. Intelligence is your spellcasting ability for these spells.
Shifting Stone
Prerequisite: Genasi (earth)
Your inner essence shifts easily from one state to another. You gain the following benefits:
Stormsurge
Prerequisite: Genasi (water)
Your body is composed of elemental water, barely kept together by your mortal nature. You gain the following benefits:
Sylvan Step
Prerequisite: Eladrin
Your link to the Feywild remains strong, despite your travels. You gain the following benefits:
Vengeful Spirit
Prerequisite: Revenant
Even as your body crumbles, your will remains strong. When you die, your spirit seeks out a recently dead host rather than reform your body. Your DM determines whether or not there are any suitable corpses within 1 mile. The corpse must have been dead for more than 24 hours, but not yet be significantly decayed.
When you possess this new body, your stats change to reflect the race of the new body. Your +1 to Constitution from the revenant subrace remains unchanged. You also gain possession of any items buried with the body. You can also reform your original body by meditating for 24 hours, after which you die and reform in your original body somewhere within 1 mile after an additional 24 hours.
Water Weird's Gift
Prerequisite: Genasi (water)
Your form takes to water especially well, allowing you to meld in almost seamlessly with the liquid. Whenever you are submerged in water, you have +10 to any Stealth check you make. Additionally, you can meld into any puddle of water that is at least one inch thick and a number of feet across equal to half your height. While you are melded with water, you cannot take any actions save to exit the water, or move along inside of it.
Weathersense
Prerequisite: Eladrin, Genasi (air), druid 8th level
The ever-changing patterns of weather seem simple to you, due to your deep connection to nature. Over the course of 1 minute, you can meditate to find out the following information about your local region:
Zephyr Dash
Prerequisite: genasi (air)
Your body is made of tempests of air, barely held together by your mortal nature. You gain the following benefits:
Created by /u/Anathemys
Thanks to /r/UnearthedArcana for suggestions!
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Aasimar 5e Dmg
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